December 26, 2020

Teaser for January 2021

Looking forward to creating lots of more interesting stuff in 2021. And I am starting with this one. Hope to see you there.

Cheers
Vincent

November 30, 2020

Teaser for December

This is the Patreon teaser for December. I will mostly talk about Voronoi Fracture. We will also make a quick modeling part and there are going to be some specials. A secret Christmas bonus and also Max Salzborn recorded something for me.
Looking forward to see you in December.

Cheers
Vincent

October 25, 2020

Teaser for November

Here is my Teaser for the next month. There are definitely some interesting topics and I hope you want to join me then.

September 26, 2020

Teaser for October

Here are some more stills from the upcoming project.

June 27, 2020

TEASER FOR JULY

July is going to be nice (I hope) because I have created a few tutorials with very different focuses. I will talk about editing, again about the ropes and about AOVs. And on top of that I recorded a 45min bonus video.

Hope to see you in July.

And thanks for your support.

May 20, 2020

11 TEASER FOR JUNE

Hello to everyone, June is going to be a nice month. I recorded 4 videos. So a lot to learn 🙂 One of them is a bonus from my presentation at the University in Ludwigsburg.

April 23, 2020

10 TEASER MAY

In May, I want to break down one animation I did in the following job: https://vimeo.com/210303277 It was for a german Bank and I did this job with Vitaly Grossmann.  Sound from the original job is from Karim. Sound from this clip is from Jürgen.  

In the animation tier, we will focus on modeling the stage and setting up the simulation.In the design tier, we will build all materials and setup all the lights.

March 24, 2020

09 TEASER APRIL

On both tiers, I will teach you how to speed up your workflow in c4d and in redshift.

February 23, 2020

08 TEASER MARCH

In the animation tier I will teach you how to create this dust balls without any third party plugins.

In the design tier I will teach you how you can create your own procedural textures.

STAY IN THE LOOP

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