Some of them feel quite realistic some of them are very abstract, but overall they are very unique and special. There is a big variation from very clean (just a few of my hairs :-)) to super used and busy. Each material has a roughness and a normal map, plus I exported a diffuse map as well. They work for any render engine. This time each shader has a preview and I also created an overview.
The pack also includes a 13min long tutorial on how to set up everything in C4D and Redshift. (easy to adapt for Octane). Plus the C4D file with a ready-to-go setup, everything in there is set up.
All materials are created by Vincent Schwenk. The sculptures (second image) are from Max Salzborn. You can use them in your private and commercial projects.
You are not allowed to redistribute or sell the materials.
Copyright 2021
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If you have any concerns or questions please write me:
hi@vincentschwenk.de
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